To ascend, I had no choice but to create games

Chapter 136: 111: Pranks in Progress (Three Updates)_1



Chapter 136: 111: Pranks in Progress (Three Updates)_1

Chapter 136: Chapter 111: Pranks in Progress (Three Updates)_1

[What’s the Secret Behind Fang Cheng Studio’s Marketing Tactics?]

[Three Practices to Make Your Game Sell as Well as “Botanic Garden.”]

[From Obscurity to Millions in Sales, Fang Cheng Studio Only Got These Few Things Right.]

[Is Game Quality or Marketing More Important?]

As he read article after article, Fang Cheng couldn’t help but feel confused.

He couldn’t understand why, after he had only contemplated Heavenly Tao for a few days, the buzz around “Botanic Garden” had completely changed upon his return.

Failure was no big deal, since he had failed many times in his previous life, like when he just wanted to slay a Demon but accidentally destroyed its lair too.

But failure should have its reasons.

It shouldn’t just be incomprehensibly unsuccessful.

Randomly clicking on a report, he found that the writer seemed not to be writing about their studio.

“Miraculously cunning marketing tactics, an artful approach to marketing. Fang Cheng Studio has shown us what attitude an excellent studio should have.”

“In an era filled with anticlimactic offerings, every game strives to put its best content in the first two hours, so players miss the refund window. The rest of the content often feels like it’s pieced together or edited in, with tedious side quests and extensive collect-a-thon missions that drag the game out for dozens of hours.”

“The tasty meal made you linger and satisfied you fully. When you got up to leave, the owner pushed you back down and brought out the second steak dish.”

“The steak was succulent and juicy, each bite dancing on your taste buds, with a perfection in cooking you had never experienced before, and it brought a satisfaction like never before.”

“You were full and ready to leave, but the next dessert arrived.”

“When you thought the dessert marked the end, baked lobster was served, followed by sashimi, roast duck, spicy duck heads, well-water crayfish...”

“Finally, you were full. You left reluctantly. When you looked back, you saw the owner had already changed the sign and was serving the next set meal.”

“You stopped.”

“You turned back.”

“You reopened the door of the restaurant, paid, and sat down in your old spot, ready to enjoy the next delicious meal.”

“And this is how I feel about Fang Cheng Studio.”

“Lastly, please raise the game’s price a bit. I can afford it.”

The poetic description garnered many likes for the article and filled the comments with replies of “I feel the same.”

But Fang Cheng couldn’t believe they were actually describing his game and could only marvel at how intense the fans’ filters were.

It was the weekend, and to truly understand what his own game’s players thought, he didn’t disturb Huang Ping and others. Instead, he logged into the game himself and observed through his gaming character.


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