Chapter 143: 114 "Dark Builder" (Three more)_1
Chapter 143: 114 "Dark Builder" (Three more)_1
Chapter 143: Chapter 114 “Dark Builder” (Three more)_1
On the other side of the black hole was the Mirror Universe region with multiple Little Heavenly Ways that Fang Cheng had previously explored.
Here, dozens of stars were encompassed within the Heavenly Tao network, with nearly every star having a planet, and almost every planet inhabited by humans.
They should all be people who had escaped to the Mirror Universe from the main world a thousand years ago.
Although Fang Cheng was quite curious about how they formed their current relationship with the Little Heavenly Way, he was more concerned with how to utilize the resources of this world to create a game. The secrets of a thousand years ago could wait.
Standing quietly on the outside, Fang Cheng continued to observe this area.
Within the range covered by the Heavenly Tao network, the world could still function normally.
But beyond that range, the outer world was already shrouded in thick shadows.
These shadows, similar to the bizarre entities that had taken up residence in the black hole previously, were composed of certain dark and chaotic contents.
When they came into contact with humans, part of them would transform and solidify into different forms based on the most terrifying fantasies of humans and possess abilities that matched their transformed forms.
The dark shadows that chased after the three squirrels were this kind, and for the squirrels, apparently the giant hand capable of traveling through black holes was the most terrifying thing.
These shadows were designed to hunt humans.
Outside the Heavenly Tao network, within the range covered by the shadows, many stars were enveloped by shadows, their heat completely taken away to become the energy for the shadows.
Once he had constructed the game, Fang Cheng was very pleased with himself.
Although it was a bit embarrassing to say, if “Botanic Garden” was his ultimate display of visual artistry and poetic charm, then this game’s gameplay was certainly his masterpiece.
He wove his understanding of construction and multiplayer cooperation throughout it, aiming to align players’ perceptions with his own, confident that there wouldn’t be any problems this time.
After all, he had amassed quite a bit of inspiration in both construction and multiplayer cooperation, so he believed there would be no problems among the players this time.
However, just to be on the safe side, he decided to release this game as a Living Immortal.
Observing over the past few days, he noticed that the players had gone crazy over Fang Cheng Studio’s games.
They began to tirelessly search for Easter eggs in each and every game he made, firmly believing that there were undiscovered Easter eggs that would completely change the gameplay.
If he were to throw out the new game, it would definitely lead these players to creatively find issues, and eventually, they would come up with some plausible-sounding content, which they would then embellish through a series of conjectures.
But there wouldn’t be any such problem with Living Immortals.
Moreover, to highlight gameplay and reduce potential issues with the graphics, he had deliberately set the game’s resolution low, adjusted the player’s perspective to a top-down view, and removed the 3D effect, resulting in a purely pixelated 2D game.
After making all the adjustments, Fang Cheng looked at his creation and nodded in satisfaction.
He couldn’t involve anything risqué or do any farming, and the gameplay was mainly the path he had specifically emphasized. It seemed like there should be no problems this time.
Taking his packaged program with him, Fang Cheng immediately left the place and returned to his studio to deal with other matters.
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